Last Request
A downloadable Duel Deck Builder for Windows
Description
2d roguelike duel deck builder where you are a shop keeper trying to capture or defeat the souls of the customers in the least amount of turns possible, before the forces of good hunt you down. A game where turns are your most valuable resource

The core of the game is the Capture System, a risk-reward gamble that makes each turn a judgement call. To capture a customer is to trap their soul and win the battle by dragging the potion icon onto them. The risk comes from the fact your success isn't guaranteed and all depends on the customer's willpower.

Controls
- Left Mouse Drag To move cards and capture potion around
- Esc to pause game
- Mouse Hover Over certain icons to know more info
Developer Note
This is only a polished prototype containing one encounter, to show proof of concept. This not a demo or full fledged game.
This game is made in 2 months by a team of 4 part time team members as a project submission for our 1st year of Falmouth University.
Credits
Made by the small team called TWODEE
- Sam Watson : Lead Designer & Support Sound Designer
- Avinash Prabhu : Lead Programmer & Sound Designer
- Sam Morpeth : Lead Artist & Support Programmer
- Minh Vu : Lead Animator & VFX Artist & Mechanics Designer
| Status | Prototype |
| Platforms | Windows |
| Release date | Aug 18, 2025 |
| Authors | Avinash Prabhu, mushheed |
| Genre | Card Game, Strategy |
| Made with | Unity, Aseprite, Adobe Photoshop, Audacity |
| Tags | 2D, Deck Building, Fantasy, Medieval, Pixel Art, Retro, Roguelite, Short |
| Average session | A few minutes |
| Languages | English |
| Inputs | Mouse |
| Accessibility | High-contrast, Interactive tutorial, One button |
Download
Install instructions
- Extract the downloaded folder using either 7Zip or Winrar
- Navigate the extracted folder and open the LastRequest Build(2.1) folder
- Locate LastRequest.exe, then double click to open the game
Development log
- Hotfix And Balancing #1Aug 19, 2025




Comments
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Hey Jamal. Thanks again for the detailed feedback. Was really helpful to see the gameplay. As you said in the video our initial plan was to also have a screen to display cards present in the deck.Though it was cut out for scope reasons, but after seeing you play, i can see that being essential now. I will definitely make sure to have it, if i make a card game like this again
Also I can’t believe i forgot to check on the UI placement again lol, well i have released a new patch it should improve the ui scaling and placement now, compared to before.
I didn't notice any UI issues, but I will check the new build.
I am glad the video was very helpful
Its hard to read text on your itch game page...
Thanks for the observation bro, i have changed the font and made it larger to make it easier to read. Hope it helps.